I was hoping for outside the box thinking with that "covering the blocks behind you" mechanic, but I just had to use it once and then the game became a timing/reaction game, no thinking, no puzzles... just timing. Now I'm not against these kind of games, but usually if that's the whole point of the game then I prefer more visually pleasing art rather than just sliding blocks without thinking. A lot to improve and I think the potential is there, cheers!